Blizzard just dropped a bomb for fans with news that the successor to the uber-popular “World of Warcraft” massively multiplayer online game (MMO), “Titan,” has been canned. After seven years in development it looks like Blizzard is reevaluating their model and going back to the drawing board.
By Clint Mize
Of course, “Titan” was never actually official announced – even we couldn’t dig out a confession. However, rumors permeated the gaming community, which had everyone eagerly waiting their next big thing. Unfortunately, if you were expecting the next dynamite MMO experience, you’re out of luck.
It seemed those Blizzard wizards had trouble conjuring up the next proper step for MMOs.
In an interview with Polygon, Blizzard co-founder and CEO Mike Morhaime said of “Titan,” “We set out to make the most ambitious thing that you could possibly imagine. And it didn’t come together.”
“We didn’t find the fun,” Morhaime said. “We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”
What this means is that Blizzard would rather take the hit than release a subpar game. On the positive side, developers who can take a long look in the mirror and decide to change things up in spite of massive loss is ultimately better for gamers. We’ll get a better, tighter, richer experience rather than a middling recursive sequel.
Fortunately, Blizzard has substantial market value so we haven’t seen the last of them – we’ll just have to wait a little longer to jump into a new MMO. Also, there are other Bliz games if you need a fix beyond “WoW”.
For now, we’ll have to imagine what Blizzard is up to and and slip into dreams of what “Titan” may have been.
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